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Software interface design is (ideally) user-centric: it is self-revealing (intuitive), and suited to the skill level of the user.
User psychology dictates or should dictate many of the choices in interface design. There is no such thing as "one size fits all." Mechanical engineers don't want flashy graphics. Fourteen-year-olds insist on flashy graphics. We have found qualitative testing of potential users to be the best process: showing small groups of potential users simple prototypes, getting their feedback, and then performing a couple more iterations. Aside from being better, it's faster and cheaper. (Quantitative testing tends to be rigid, and only answers a small range of questions. Because qualitative testing involves more dialogue between us and the users, they tell us things we wouldn't have thought of on our own.) |
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